Here is 2 pics of the models i imported into unreal and collisoned. Working out the scale proved to be harder then predicted but i managed it in the end with the playable character working out at something like 96 units not 88 which was what we where told. This was mostly a small test to see if any problems occured when importing them like if they have a hole in them how does that effect it. This was mostly used to lighten the worry of anything nasty popping up that might change our ideas down the line. better to know now then a couple of weeks of wasted pre-production.

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