Thursday, 10 December 2009

Testers mark 2

Here are more of my beautiful testers. This is a white box that was prepared for a presentation. I imported the models to scale from maya so as not having to configure them in unreal once imported and then had em collisioned like the last bunch but then went ahead and imported a custom texture and slapped it onto them. Granted its a white texture but u try and find white in unreal.... it doesn't exist , just lighter brown which would make a white box non white. The texturing worked out fine and now im using the snaps to send round to leah for some environment painting, which is what i'll be tapping away at for the next while also.


This section of the layout was taken straight from Hammershoi's house by rhys

main dinner hall without balcany or banisters and other various assets





I'll also get round to scanning in concept pages on here cause i haven put any up yet

Testers

Here is 2 pics of the models i imported into unreal and collisoned. Working out the scale proved to be harder then predicted but i managed it in the end with the playable character working out at something like 96 units not 88 which was what we where told. This was mostly a small test to see if any problems occured when importing them like if they have a hole in them how does that effect it. This was mostly used to lighten the worry of anything nasty popping up that might change our ideas down the line. better to know now then a couple of weeks of wasted pre-production.